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Coupling

In plain terms

How dependent one part of a system is on another.

Going deeper

Tight coupling means changing one component forces changes in others, making systems brittle; loose coupling keeps parts independent and easier to modify. Low coupling is generally a design goal.

Under the hood

Forms range from tight (content/common) to loose (message); loose coupling via interfaces and events enables independent change and testing.

Examples

Microservices over shared DBs, interfaces over concrete classes, event-driven decoupling.

Think of it like...

Like train cars: loosely-coupled ones can be detached and rearranged easily, while welded-together cars must all move as one.

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