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Object Pool

In plain terms

Reusing a set of pre-created objects instead of recreating them.

Going deeper

The Object Pool pattern keeps a pool of reusable objects to avoid the cost of frequent creation and destruction. Objects are borrowed and returned.

Under the hood

Worth it when object creation is expensive (connections, threads); requires careful state reset on return.

Examples

Connection pools, thread pools, game-object reuse, expensive-object management.

Think of it like...

Like a tool library you borrow from and return to, rather than buying tools each time.

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